A druid's back story might be that they were orphaned at a young age in a war - torn land. They wandered into the forest to escape the chaos. In the forest, they were found by a druid circle. The circle took the child in and taught them the ways of nature. This druid grew up learning about the balance of nature. They once had to face a group of loggers who were cutting down the forest without regard for the ecosystem. Using their druidic powers, they summoned animals to drive the loggers away and have since been on a mission to prevent any harm to the forests in their region.
One great druid back story could be that the druid was born in a forest that was constantly under threat from loggers. As a child, they witnessed the destruction of their beloved forest home. This led them to study druidic magic to protect nature. They learned from an old hermit druid who taught them the ways of the wild. Eventually, they became a great protector of the forest, using their powers to fend off any who would harm it.
One common element is a connection to nature from a young age. For example, a druid might have grown up in a rural area surrounded by forests or fields. Another is an encounter with a powerful or wise natural being, like an ancient tree spirit or a magical animal. Also, many druid back stories involve some sort of event that makes them more committed to protecting nature, such as seeing their homeland deforested by invaders.
There could be a great druid whose story began with a love for the sea. They grew up near the coast, always fascinated by the tides and the marine life. One day, a powerful storm hit and damaged the coastal ecosystem. The druid, who had already been studying some basic druidic principles, decided to fully embrace the path of the druid. They learned to communicate with sea creatures and manipulate water magic. Their back story is one of protecting the ocean and its inhabitants, and they are now a great druid respected for their work in marine conservation in the DND world.
Sure. One could be an orphan who was found in a mysterious, ancient ruin. The orphan was raised by a kind-hearted hermit who lived near the ruin. This orphan has an uncanny ability to understand the long - forgotten languages inscribed on the ruin's walls, which might be related to some ancient magic or a lost civilization. As the orphan grows up in the DND world, this special ability attracts both good - intentioned scholars who want to study the past and also some evil forces who want to use this knowledge for their own gain.
The druid back story often involves a connection to nature. Druids are typically seen as guardians of the natural world. They have a deep understanding of plants, animals, and the elements. In many fictional settings, they gain their powers from nature itself. For example, they might be able to communicate with animals and use the power of the forest to heal or protect.
Sure. There was a man who had been working overseas for years. When he finally decided to go back home, he faced many challenges. His flight got cancelled, and he had to wait for days at the airport. But he didn't give up. He managed to find another flight and then had a long layover in a strange city. Eventually, he got on the last leg of his journey and finally reached his hometown. He was so happy to see his family and the familiar streets again.
Sure. In the story of some drug addicts, the addiction is like a'monkey on the back'. For example, a person who got addicted to heroin. The need for the drug becomes a constant, nagging presence. They may lose their jobs, relationships, and health because of this'monkey'. They know it's bad but getting rid of it is extremely difficult, just like trying to get a real monkey off their back.
Sure. There's a story of a man who was addicted to gambling. He lost a lot of money and got into debt. The addiction was like the monkey on his back. He tried to stop many times but always went back to it. His family suffered, and his life was in chaos because of this monkey on his back.
In one DND story, the characters were part of a grand tournament. They had to compete in various challenges like archery, melee combat, and magic duels. One of the characters, a half - elf ranger, had an amazing display of archery skills that wowed the crowd. However, they soon discovered that the tournament was rigged by an evil noble who wanted to eliminate any potential threats. The party then had to expose the noble's plot while still trying to win the tournament for honor. They managed to do so by gathering evidence during the tournament and presenting it at the end, which led to the noble's downfall.
One example could be a story where the players are hired to protect a small village from a horde of orcs. As they prepare the defenses, they discover that the orcs are being led by a powerful shaman who is under the control of an ancient evil spirit. So, not only do they have to fight the orcs, but they also need to find a way to break the shaman's control and defeat the spirit. Along the way, they might meet a helpful elf who gives them a magic item that can help in their quest.