In novels, you often find nouns which are essential as they name the people, places, and things in the story. Verbs are also very common as they show what the characters are doing. Another type is the emotive words. These are words that convey the feelings of the characters, like 'happy', 'sad', 'angry'. And then there are connective words such as 'and', 'but', 'or' which help to link different parts of the story together.
One common type is the traditional nuclear family. You can see this in many classic family - centered novels. Another is the broken family, which is often used to create conflict and character development. There are also large extended families that add complexity to the story, like in some Dickens' novels.
Some common types of settings in novels include urban settings like big cities with their skyscrapers, busy streets, and diverse populations. Rural settings are also popular, such as small farms or villages where life is often slower - paced. Historical settings are quite common too, for example, settings during the Middle Ages or the Renaissance. Another type is the fantasy setting, which can feature magical kingdoms, enchanted forests, and mythical creatures.
Bread is very common. It's a basic food that can represent different things like poverty or simplicity. In many medieval - set novels, characters are often seen eating bread. Another common one is wine, which can symbolize celebration, luxury or even relaxation in novels.
One common type is character vs. character conflict. This can be a rivalry, like in 'Harry Potter' between Harry and Draco. Another is character vs. society. For example, in 'The Handmaid's Tale', Offred struggles against the oppressive society. And character vs. self, where a character battles their own inner demons, like Hamlet's indecision in 'Hamlet'.
Common grim settings in novels include post - apocalyptic scenarios where the world has been destroyed by disasters like nuclear war or a pandemic. There are also the settings of a plague - ridden city, full of sick and dying people, and the stench of death in the air. Another one is the setting of a totalitarian regime, where people live in fear, with grey, drab cities and strict surveillance everywhere.
One common type is physical evidence. This could be things like fingerprints, bloodstains, or a torn piece of clothing. Another type is witness testimony. What people saw or heard can be key clues. And then there are also alibis. If someone has a false alibi, that's a big clue. For example, in a mystery where a crime happened at a certain time, a suspect's claim to be elsewhere but with no real proof is a major clue.
In fantasy novels, we often see the communication curse. This means the cursed character can't speak properly or is forced to tell only the truth or only lies. The isolation curse is also common, where the character is cut off from the world around them, either physically or magically. And then there's the aging curse, which makes a character age rapidly or not age at all.
One common type is the hero's journey. This is where the character starts in an ordinary world, faces challenges, and returns transformed. Another is the redemption arc, like in 'Les Misérables' where Jean Valjean redeems himself from his past crimes. Also, there's the fall arc, where a character goes from a good or neutral state to a bad one, like Macbeth in Shakespeare's play.
One common type is the fantasy setting, like Middle - earth in 'The Lord of the Rings'. There are also dystopian settings such as the one in '1984'. Another is the historical setting, for example, the Paris of the 19th century in many French novels. And of course, there are science - fiction settings like the spaceships and alien planets in 'Star Trek' novels.
Meat from mythical creatures is often mentioned. Dragon meat, for example, might be a rare and powerful delicacy in some fantasy novels. However, it's usually very difficult to obtain. Also, potions are sometimes considered a type of food in a way. They can be drunk to gain certain effects like healing or seeing the future, like the various potions in the 'Potter' series.