A good ending for a scary story is often unexpected. It catches the reader off - guard. For example, if the story has been leading you to believe that the monster can be defeated in a certain way, but then it actually gets defeated in a completely different and unforeseen manner. It also creates a strong emotional impact. Whether it's fear, shock, or a sense of dread that stays with the reader long after they've finished the story.
One aspect that makes a great ending for a scary story is the element of finality. It should give a sense of closure, even if it's a disturbing one. For instance, if the main character has been haunted by a ghost throughout the story, at the end, either the ghost is put to rest or the character is fully consumed by it. Another factor is the ability to make the reader question what they just read. A good ending might make you wonder if there was more to the story, if the 'truth' was really what it seemed.
Atmosphere is key. A spooky, desolate setting like a haunted forest or an old, abandoned mansion can set the mood for a scary story. In stories like 'Dracula', the Transylvanian setting with its dark castles and mist - covered landscapes adds to the overall feeling of dread. Moreover, unexpected twists and turns keep the reader or listener engaged and frightened. When a story takes an unexpected and terrifying turn, it catches us off - guard and sends shivers down our spines.
The setting plays a crucial role too. A spooky old mansion, like in many classic horror stories, can immediately set a scary mood. Take 'The Haunting of Hill House'. The big, old, and creaky Hill House is full of secrets and strange noises. It's a character in itself and makes the whole story scarier as the characters explore it and are haunted by its past and the things that lurk within.
A good scary story often has an element of the unknown. For example, in many horror stories, there are mysterious creatures or events that the characters can't immediately explain. This creates suspense and makes the reader or listener feel uneasy.
A good scary story often has an element of the unknown. For example, in 'The Monkey's Paw', the family doesn't really know what the paw will do when they make a wish. It also helps to have a sense of impending doom. In 'The Tell - Tale Heart', the narrator's growing paranoia creates this feeling. And a spooky setting can really add to it, like the old, creepy house in 'The Fall of the House of Usher'.
Creepy settings are key too. Take the cursed forest. The fact that it's always dark and the trees seem to move makes it a perfect backdrop for a scary story. It sets the mood and makes the reader or listener feel uneasy. Also, a sense of impending doom, like when the traveler in the forest saw the strange light and altar, and knew something bad was about to happen.
For a scary story to be good, it needs to build tension gradually, have a sense of mystery, and maybe a hint of the supernatural. The scares should come at the right moments and not be too predictable.
For a scary story to be good, it often needs a combination of factors. A mysterious plot that keeps you guessing, vivid descriptions that make the scary scenes come alive in your mind, and characters you can relate to but who also face terrifying situations. Also, a good ending that either leaves you with a lingering sense of dread or offers a satisfying resolution can make a big difference.
In my opinion, a great scary story has elements like a lurking unknown threat. You don't know exactly what's coming or when. Good descriptions that make you feel like you're there in the scary situation are also important. And a final twist that leaves you shocked is the cherry on top.
A good scary story usually has a creepy setting, unexpected twists, and characters that you can relate to but also feel threatened by.
A great scary story typically has a slow start to draw you in, then sudden shocks and surprises. It plays on common fears and has a lurking sense of danger that keeps you on the edge of your seat. Also, vivid descriptions add to the scare factor.