The character development. In Gears of War, as the game progresses, we see the characters evolving. This is similar to a visual novel where characters grow and change as the story moves forward. The backstories of the characters are also gradually revealed, which is a common trait in visual novels.
The story - telling. Gears of War has a deep and engaging story. Just like in a visual novel, the story unfolds through various means. There are cutscenes that are like the visual parts of a visual novel, and the dialogues between characters help in building the plot, much like the text in a visual novel.
The overall atmosphere and world - building. Gears of War creates a unique and immersive world. Similar to a visual novel, it sets the stage for the story to take place. The detailed environments, the lore, and the relationships between different elements in the game's world are all aspects that can be compared to how a visual novel builds its fictional universe.
Well, not exactly. While Gears of War does have a story with some elements that might seem similar to a visual novel, such as character development and a plot - driven campaign, it is primarily a third - person shooter. The gameplay mechanics are centered around combat and action, which is quite different from the typical point - and - click or text - based interaction in a visual novel.
Perhaps its focus on the character of Sam. Sam might have a story that sets him apart from other characters in the Gears of War universe.
The story of Gears of War is interesting because of its exploration of themes like sacrifice, loyalty, and the cost of war. The characters are often faced with difficult choices that test their values. For example, they might have to sacrifice the safety of a few to save many. This moral dilemma and the way the characters handle it adds depth to the story. Also, the game's lore is rich, with a long history of events that led to the current state of the world, and as players uncover this lore, it becomes more and more fascinating.
The story in Gears of War might be considered 'terrible' by some due to its high level of violence and gore. It can be too intense for those who are sensitive to such content.
Well, the pacing of the story in 'Gears of War' can be off - putting. There are times when it jumps too quickly from one action sequence to another without giving enough time for the story to build up. Also, the backstories of some of the important elements in the game world are not well - explained, leaving players confused and less engaged with the overall story.
In Gears of War, the way the story is told through different campaigns and the cooperative gameplay enhances its quality. Each mission reveals more about the world, the characters, and the conflict. The sacrifices made by the characters, like when Dom sacrifices himself, are heart - wrenching and add to the overall impact of the story, making it one of the best.
One reason is Raam's intimidating presence in the Gears of War series. He's a powerful and mysterious character, which makes fans want to explore more about him through fanfiction.
The plot is crucial. It should be engaging and fit within the Gears of War universe. Maybe it could show a different side of the conflict between the humans and the Locust. A unique take on the story, like a Locust perspective during a major event in the game's lore, can really make a fanfiction stand out. Also, good writing quality, with proper grammar and vivid descriptions, helps to draw the reader in.
The characters. Their development and relationships are well - done. You care about what happens to them.
The fact that we don't get as much information about them in the original game. Fanfic writers have the opportunity to fill in the gaps and create their own stories around the Kantus. For example, their relationship with other Locust tribes or how they might react to new threats in the Gears of War world.