Well, censorship tells the wrong story because it's a form of control over information. It can be used to promote a particular ideology or protect certain interests at the expense of the truth. Imagine a documentary about a social movement. If the government or other powerful entities censor parts of it that show the real grievances of the people involved, the story that reaches the public is a false one. It gives a wrong impression of the situation, and people won't be able to make informed decisions based on the real facts.
When censorship tells the wrong story, there are multiple consequences. Socially, it can cause unrest as people feel deceived when they eventually discover the truth. Economically, it can have an impact on industries that rely on accurate information, like journalism and research. Intellectually, it stunts the growth of knowledge as the full range of ideas isn't allowed to be explored. Moreover, it can erode the democratic values of a society, as the public's right to know is violated, and they are fed false narratives instead of the real ones.
Well, distorted memory tells a wrong story as it often changes the facts. Our memories are not like perfect recordings. Emotions, biases, and outside influences can distort them. Say, you had a bad experience with a person in a particular place. Later, your anger might distort your memory of other aspects related to that event, making the whole story inaccurate when you retell it.
Sony censorship can have a significant impact on the visual novel industry. It can limit the types of visual novels that are available on Sony platforms. Developers may have to modify their works to meet Sony's requirements, which can be time - consuming and costly. This might also discourage some developers from creating certain types of visual novels that they fear won't pass Sony's censorship.
On the positive side, it makes the visual novels more accessible to a broader audience. Since PS4 is a widely used console, the censorship ensures that younger players or those who prefer less extreme content can also enjoy visual novels. For example, a family might feel more comfortable letting their teenager play a censored visual novel compared to an uncensored version.
Yes, it does have some censorship, especially when it comes to violent or overly mature content.
It can be affected in various ways. Sometimes, certain details or parts of the story might be omitted or modified to comply with censorship requirements.
In dystopian novels, censorship is often portrayed as a powerful tool of the oppressive regime. It restricts information, ideas, and freedom of expression. For example, in '1984' by George Orwell, the Party controls all media and rewrites history to maintain its power. This shows how censorship can be used to manipulate the minds of the people.
Removing censorship in visual novels is not a legal or ethical thing to do. Most visual novels have censorship for various reasons like content guidelines and age restrictions. It's best to respect these regulations.
Removing censorship in visual novels is usually not legal and against the terms of use. So, I can't help you with that.
The book - burning image in Fahrenheit is a hyperbolic representation of real - world censorship. In the novel, it's a blatant attempt to wipe out all forms of unapproved knowledge. In reality, censorship can be more subtle. But the essence is the same: to limit the spread of ideas that are seen as a threat to the existing power structure or social norms. Whether it's through legal means of banning or through social pressure not to publish certain works, it mirrors the book - burning concept in the sense that it restricts the free flow of information.