For looks, think about the setting of your story. If it's a fantasy world, you can get creative with non - human features like wings or a tail. For names, you can combine different sounds that you like. For example, 'Lyra' combines soft 'L' and 'y' sounds. It gives a delicate feel.
Look at the character's role in the story. If they are the hero, a strong and heroic - sounding name like 'Maximus' or 'Aria' could work well. For a sidekick character, a more fun and light - hearted name like 'Scamp' or 'Bubbles' might be appropriate. You can also get inspiration from books, movies, or TV shows, but make sure to put your own spin on it.
Think about the time period of your story. For a historical novel, use names that were popular during that era. For a futuristic story, you can create more out - of - this - world names. For example, in a sci - fi novel, you could have names like 'Zephyrion' or 'Lyraxis'.
For names, use simple and easy - to - call names. For example, Max is a very common but great name. For background stories, start with the moment you first saw the dog. Say you saw it at a park and it was playing with a ball all by itself, so you decided to take it home and now it's your best friend.
Take inspiration from mythology. There are countless names from Greek, Roman, Norse, and other mythologies that can be tweaked. For example, from the Greek god Apollo, you could create 'Apollian' or 'Apolliana'. You can also mash - up different words from different languages. Combine a French word like 'Bleu' with an English word like 'Sky' to get 'Bleusky'. And don't be afraid to make the name a bit of a mouthful if it suits the character's grandeur or complexity.
Think about the culture and history of your fictional world. If it has a war - like past, you could use words related to battles, like 'Skirmishia'. Or if it has a strong religious or magical element, use words associated with that. For instance, 'Mysticallia' if magic is prevalent. You can also play with the sounds of words. Make it roll off the tongue easily.
One way is to use common Japanese female name elements. For example, 'ko' at the end of a name often indicates femininity, like Sakura-ko. You can also combine nature - related words with these elements. For instance, 'Yuki' which means snow, can be combined with 'ko' to form Yuki - ko. Another tip is to look at traditional Japanese family names and use parts of them to create unique first names.
One tip is to use vivid imagery. Describe the characters' appearances in a way that is alluring. For example, 'her long, flowing hair cascaded down her bare shoulders'. Another is to vary the pacing. Have some slow, sensual moments where the characters connect on an emotional level, and then some faster - paced moments of passion. Also, make sure the story has a clear conflict or obstacle that the characters must overcome to be together.
First, focus on the composition. Make sure the subject is centered and well - lit. Second, add a bit of mystery. Don't show everything at once. Third, use interesting filters or effects to enhance the overall look.
For engaging sketch scary stories, focus on the atmosphere. The background can set the mood. If it's a haunted house story, draw the house with a dilapidated look, broken windows, and overgrown vines. Use contrast in your sketches, like light against dark. This can make the scary parts stand out more. Also, think about the pacing of the story. You don't want to rush it. Let the tension build slowly. For example, if there's a ghostly presence, start with small signs like a cold breeze or a door creaking slightly before showing the full - on apparition. And don't forget to add little details that make the story unique, like a strange symbol on the wall of the haunted house.
Let your imagination run wild. Don't be restricted by the traditional meanings of the cards. For example, if there is a card that is usually seen as a 'bad' card in the game, you can turn it into a positive element in your story. Maybe it's a cursed card in the game, but in your story, it's the key to breaking a much worse curse. Also, practice often. The more you use card games to create stories, the better you'll get at it.