According to Ann Wilson, the role of affect in fan fiction is multi - faceted. Affect is not just about the emotions that are present in the fan fiction but also about how those emotions interact with the fan's relationship to the original source material. It could be seen as the undercurrent of emotions that flow through the fan fiction, dictating the mood, the pacing, and the overall impact of the story. Affect can also be a way for fans to express their personal connection to the original work, whether it's a sense of nostalgia, excitement, or longing. It enriches the fan fiction by adding an emotional depth that might not be present in the original work in the same way.
She might define it as the emotional element that gives life to fan fiction. Affect could be what makes a fan fiction more than just a retelling of the original story.
According to Ann Wilson, affect in fan fiction might play multiple roles. For instance, it could be the driving force behind the creation of certain fan fictions. Writers might be influenced by their strong feelings towards the original work or its characters. Affect can also determine the popularity of a fan fiction. If it elicits strong emotions from readers, it is more likely to be shared and gain a following. Additionally, affect can add depth to the fan - created universes, making them more immersive for both the writers and the readers.
Affect makes fan fiction more engaging. When readers can feel the emotions of the characters, they are more likely to keep reading. Popular fan fictions often have strong emotional elements that draw readers in.
Stranger Than Fiction defines fiction as something that has the power to shape and influence our perception of the world around us. It plays with the idea that fiction can sometimes be more real than we think.
Miss Prism might define fiction as a form of creative expression that allows for imagination and the creation of alternate worlds and scenarios.
The morality of fan fiction can have a significant impact on its legality. If the fan fiction is seen as morally acceptable in the sense that it respects the original work and doesn't harm the interests of the creators, it may be more likely to be considered legal. For example, if it's a non - commercial, transformative work that adds new meaning to the original, it might fall under fair use. However, if it's morally questionable, like using the original work for financial gain without permission or creating offensive content, it's more likely to be considered illegal as it violates copyright laws and ethical norms.
Family branding can have a significant impact on Johnlock fan fiction. It can attract a specific group of readers who are interested in that particular brand of the relationship. For example, if the branding is centered around a cozy domestic life for John and Sherlock, readers who like that kind of fluffiness will be drawn to it. It also helps in differentiating one fanfic from another in a sea of Johnlock stories.
It can create a lot of conflict. For example, it might cause a rift between two characters who were previously close friends. One's gay panic could lead to misunderstandings and push the other away.
It enhances the 'love lessons' by providing different perspectives. Since different fans have different views on love, they can write fan fictions that show love from various angles. Maybe one fan focuses on the self - discovery aspect of love, while another might emphasize the importance of communication in a relationship. This diversity of perspectives enriches the 'love lessons' that are already present in Jacqueline Wilson's works.
In 'Stranger than Fiction', fiction is portrayed as a form of storytelling that challenges conventional notions of truth and possibility. It often presents scenarios that seem far-fetched but still manage to resonate with viewers on an emotional level.
David Lewis defines 'truth in fiction' in relation to possible worlds. He suggests that what is true in a fiction is what is true in the closest possible world to the fictional world presented. For example, if a story is about a world where people can fly, then the 'truths' about flying in that story are based on how it would be in the closest possible world where flying is a normal human ability.