Qiqi's sad story makes her character more complex. When you interact with her in Liyue, her loneliness and struggle with her undead state can make you approach her differently. You might feel a sense of melancholy when you are around her, and this emotional aspect enriches the overall gameplay experience by making the world of Genshin Impact feel more real and full of diverse emotions.
They add depth. For example, when you play as Amber and know her story, you might play with more care and try to make her feel more important. It makes you more invested in the character.
It can also lead to financial stress for some gamers. Especially for younger or less - well - off gamers who might get lured into making microtransactions. They may not realize how quickly the small purchases add up. And when they do, they might be in a difficult financial situation. For example, a student might spend too much on in - game items instead of using the money for textbooks or other essential things. This is a sad consequence of how microtransactions can impact gamers on a financial level as well as their overall gaming experience.
The story of the Yakshas is extremely tragic. They were created to fight against the demons and protect Liyue. But as they fought, they were gradually corrupted by the negative energy. They either died or lost their sanity, leaving behind a sad and violent history.
They make readers feel empathy. When readers see the characters in sad stories facing conflics like the loss of a loved one or failure, they can relate to those feelings on some level. This makes them more invested in the story.
Sad creepypasta stories often leave readers with a sense of melancholy. Since they usually involve characters going through horrible experiences, like in 'Jeff the Killer' where the main character's life was ruined by bullying. Readers might start to think about real - world issues such as bullying and the consequences it can have. They can also have a negative impact on some readers' mental states if they are too sensitive, as the stories can be quite dark.
The conflicts can completely change the characters. If the conflict is an internal struggle like self - loathing, the character may develop harmful behaviors such as substance abuse or self - harm. When it's a conflict against society, like discrimination, the character may become angry and rebellious at first but later may be worn down by the constant struggle and become resigned. In a story with a conflict of a broken friendship, the character may become distrustful of others and isolate themselves from new relationships.
For some players, the 'Animal Jam Scary Stories' can be a bit intimidating. They might be more cautious while exploring, especially in areas that are associated with the scarier tales. However, for others, it's a fun addition. It makes the game world feel more alive and full of secrets. It can also encourage players to interact more, as they share and discuss these stories with each other.
The sad story in Mario Galaxy can add an emotional depth to the gameplay. It makes players more empathetic towards the characters and the situations they are in. For example, when seeing a planet in ruins, players might feel more motivated to restore it.
It makes them feel frustrated. They've put in so much effort, but when things go wrong, like a transplant failure, they can't help but feel down.
It might introduce new mechanics. For example, if the new story involves a new type of magic or power, there could be gameplay elements related to that, like new skills to learn.
The sad story in LOZ Oracle of Ages adds an emotional depth to the gameplay. It makes the player more invested in Link's journey as they want to restore the world to a better state. For example, when exploring the dilapidated areas, the player is more likely to search thoroughly for ways to fix things because they feel for the characters who have suffered.