The novel 'Accel World' can be considered as a game like novel. It has a unique virtual game setting where the characters engage in high - speed battles and have to level up their avatars. There are also complex rules within the game world that drive the plot forward. In addition, the way the characters interact with the game environment and each other is very much like how players would in an actual game.
The Hunger Games series has game elements. The titular Hunger Games is like a deadly competition, similar to a battle royale - style game. Contestants have to fight and strategize to survive, which is a lot like the mechanics in many survival games.
A great fanfiction could be one that explores a romantic relationship that was only hinted at in the 'game of dissidence'. It could develop the relationship in a more detailed and emotional way. There could also be fanfictions that are prequels, showing how the world of the 'game of dissidence' came to be in the first place. Maybe it details the origin of the power struggles and the different groups that eventually became part of the main story.
One example is 'Angela's Ashes' by Frank McCourt. It reads like a novel with its vivid descriptions and engaging storytelling, yet it's a memoir of his difficult childhood. Another is 'The Glass Castle' by Jeannette Walls, which has a narrative structure similar to a novel, filled with complex characters and a plot that unfolds over time.
In some fantasy novels, characters might have magical abilities that can be seen as a form of game control. For instance, a wizard who can manipulate the rules of a magical duel is essentially controlling the 'game' within the story. This adds an element of strategy and excitement to the plot as they outwit their opponents using their unique powers.
One great example is the story of 'The Witcher 3'. It follows Geralt of Rivia, a monster hunter, on his journey through a war - torn and magical world. The game's story is filled with moral dilemmas, complex characters like Yennefer and Ciri, and a richly detailed lore that draws players in.
One example could be the 'Legend of Zelda' series. The story often has Link going on a journey where he continuously faces new challenges and discovers deeper secrets, much like a spiral. Each new dungeon or area he explores adds a new layer to the overall narrative.
One of the best game stories is in 'The Last of Us'. It's about a post - apocalyptic world where Joel and Ellie's journey is filled with emotional turmoil, sacrifice, and the exploration of human relationships in a desolate setting. The story makes you care deeply about the characters and their fates.
In 'Cuphead', the game story is unforgiving. The bosses are extremely difficult to defeat, and if you die during a fight, you have to start the fight all over again. The art style might be deceivingly cute, but the gameplay and the story progression are tough. You need to learn the patterns of the bosses very precisely, and any misstep can cost you a lot in terms of progress.
One example could be a game of ninja tag within the Naruto fanfiction world. The characters might use their ninja skills like substitution jutsu to avoid being tagged. Another could be a chakra control game where they compete to see who can perform the most precise chakra-based tasks, like walking on water for the longest time.
Imagine a picture of a small village. The first person might begin the story, 'In the quaint village, there was a little girl who had a special gift.' The second person, looking at the picture, could add 'She could talk to the animals that lived in the fields around the village.' Another example could be based on a picture of a spaceship. The story could start 'A shiny spaceship landed in a desolate area. Out of it came strange beings.' And then the next part of the story could be 'These beings were looking for a special energy source that they believed was hidden on this planet.'