The main difference is the way of distribution. A regular visual novel is usually released as a whole, while a relay broadcast visual novel is distributed in parts. So, with a relay broadcast one, you get the story bit by bit.
In a regular visual novel, the entire story, including all the plotlines, character arcs, and endings, is typically available for the player or reader to experience all at once. On the other hand, a relay broadcast visual novel is released in a relay or sequential manner. This has several implications. Firstly, it can build a sense of community as people discuss and speculate between releases. Secondly, the creators have the opportunity to adjust the story based on the audience's reactions to the earlier parts. And finally, it gives a different kind of reading or playing experience as you have to wait for the next part and your anticipation builds up over time, which is not the case with a regular visual novel.
A feminization visual novel often focuses more on the transformation or development of female - related aspects. For example, it might center around a female character's journey to self - discovery or empowerment, which could involve changes in appearance, attitude, or social status. In a regular visual novel, the themes can be more general and not specifically centered on feminization.
A regular novel is just text, while a visual novel has visual elements. The visuals in a visual novel can enhance the mood and understanding of the story.
A martial arts visual novel focuses on martial arts elements. So, it often has combat scenes, training sequences, and different martial arts styles depicted. In contrast, a regular visual novel may be more about general stories like romance or mystery without such a strong focus on martial arts. For example, a regular visual novel might be about a high school romance, while a martial arts visual novel could be about a martial artist's journey to become a master.
In a regular visual novel, the gameplay often involves making choices as the story progresses to influence the outcome. However, in a reverse visual novel, the gameplay might focus more on uncovering the events that led to a certain situation rather than influencing future events. You're more like a detective trying to figure out what happened in the past.
A regular visual novel mainly focuses on traditional relationships like romance or friendship without the added 'benefits' aspect. In a 'friendship with benefits visual novel', there's a more ambiguous relationship type. The plot often revolves around the unique challenges and experiences that come with this non - traditional relationship.
A relay broadcast visual novel is an interesting concept. It combines the elements of a visual novel, which typically has a narrative with characters, dialogue, and some degree of interactivity in terms of decision - making in the story. The'relay broadcast' aspect implies that the visual novel is being distributed or made available in a sequential or staggered way. It could be that it's being aired on different channels or platforms in a sequence, or perhaps it's being released in chunks over time to build up excitement and keep the audience engaged.
In a regular visual novel, the story usually progresses in a more straightforward way. But in a double sided mirror visual novel, the idea of the double sided mirror can introduce a sense of duality. This could mean that there are two sides to every character or event, and the reader has to look deeper to understand the whole picture. Also, the visual elements in a double sided mirror visual novel might be more focused on reflection and contrast compared to a regular one.
A 'crime visual novel' is different from a regular crime novel mainly in its presentation. Visual novels have visuals, often anime - style art, and music that enhance the story. In a regular crime novel, it's all text - based. Also, in visual novels, you may have choices that can lead to different story outcomes related to the crime, which is not a common feature in regular crime novels.
In a regular horror visual novel, the plot is centered around scaring the player, perhaps through jump scares, psychological horror or a build - up of a menacing atmosphere. But in an 'erotic horror visual novel', there can be complex relationships between characters that involve sexual undertones or desires. These relationships are not just for the sake of romance but are deeply connected to the horror aspect. For example, a character's sexual obsession might lead to a series of horror - filled events or the horror might be expressed through sexualized violence or threats in the 'erotic horror' genre, which is not typical in regular horror visual novels.
Tokusatsu visual novels typically incorporate high - energy action sequences that are characteristic of tokusatsu. In contrast, regular visual novels may be more dialogue - heavy and centered around the emotional and mental states of the characters. For example, a tokusatsu visual novel might have a battle scene where the hero uses their special powers against a monster, which is not as common in regular visual novels. Also, the art style in tokusatsu visual novels may be more influenced by the bold and colorful aesthetics of tokusatsu shows.