When someone says 'Guild Wars 2 Bairly a Story', they are expressing that the story in Guild Wars 2 is not very prominent. It might imply that the game's events and quests don't seem to form a cohesive and engaging story. There could be a lack of depth in the backstories of characters, and the overall plot may not be complex or interesting enough. It could also suggest that the storytelling in the game, such as through cut - scenes or in - game dialogue, is not effective in conveying a strong narrative. In essence, it indicates that if you are looking for a game with a great story, Guild Wars 2 might not be the best choice according to this view.
It probably means that in Guild Wars 2, there is hardly any story. 'Bairly' (should be 'barely') gives the impression that the story element is very weak or almost non - existent in the game.
It means that the story in Guild Wars 2 is severely lacking. It could be that the game focuses more on other aspects such as gameplay mechanics, combat, or exploration and has not put much effort into creating a rich and engaging story. Maybe the plot is thin, the characters are not well - developed, and the overall narrative arc is not very compelling. So, when someone says this, they are highlighting the deficiency of the story aspect in Guild Wars 2.
Yes, it could be. 'Bairly' (presumably 'barely') implies that there is hardly a story in Guild Wars 2, which is a criticism of the game's narrative aspect.
It could mean getting deeply involved in a story, like when you are really engaged in a book or a movie and you feel as if you are part of the events in the story.
Well, 'a story like' usually refers to something that has similar elements or characteristics to a particular story. For example, if you say 'a story like Harry Potter', it means a story that shares some features with the Harry Potter series.
Well, 'no bedtime story' implies that there won't be a traditional narrative or tale shared at the time when one is supposed to go to sleep. Maybe it's because of a busy schedule or some other reason.
Telling a story means organizing and presenting details, characters, and happenings in a coherent and interesting manner. It can be fictional or based on real-life, aiming to evoke feelings, thoughts, or a connection with the people hearing or reading it.
Yes, it does. The story in Guild Wars 2 is rich and engaging. It has a well - crafted world with different races and cultures, and the personal story for each character is quite immersive. It weaves together elements of adventure, mystery, and character development, which makes it a great experience for players who enjoy a good narrative.
Well, it might imply that the story itself is the narrator, so it's like the story is in control of its own narrative. Maybe it's a way of emphasizing that the essence of the tale is to tell something fundamental about itself or the genre it belongs to. It could also be that the plot of the story is about the act of storytelling in some way.
It could mean that in a particular context, there is no made - up or untrue element. For example, in a scientific study, if we say there is no fiction, it implies that everything is based on facts and evidence, and there is no room for false assumptions or fabricated data.
"Blue Brook Guild" was the guild name in Butterfly Blue's web novel "Full Time Expert" and its derivative works. It was a guild in Glory's tenth server. In Full Time Expert, Blue Brook Guild had been established not long after the tenth server opened. The core members included Sword and Curse, Flowing Tree, Bright Blossoms, Little Cold Hands, Dark Forest, Concealed Light, and others. This guild was named after the new server in the tenth server of Season 9, Blue Brook Guild. Its president was Yu Wenzhou. While waiting for the anime, you can also click on the link below to read the classic original work of " Full-time Expert "!
It means that the story, whether it's a movie, a book, or a play, has its origin in real - life events. For example, many war movies are based on true stories. They might take the basic plot, like a particular battle or a soldier's experience, and build a fictional narrative around it while still staying true to the essence of what really happened.