The mango in hand might be a metaphor for a tangible outcome or possession. Proverbs could then be employed to describe the journey or efforts that led to having it, or to caution about the responsibilities that come with it.
It could symbolize having something valuable and using proverbs to explain its significance or the lessons it brings.
Maybe the mango represents a specific experience or situation, and proverbs are used to give context or provide wisdom related to it. For example, a ripe mango could be compared to a moment of opportunity, and proverbs could guide us on how to make the most of it.
The relation is that proverbs can be used to sum up the main ideas in the first and second stories. If the first story is about honesty in a business deal where a man returns extra money given by mistake. A relevant proverb could be 'Honesty is the best policy'. The second story might be about a student who admits to cheating and then learns that being honest is better in the long run. The proverbs act as a bridge between the two stories, highlighting the same value or lesson.
Tamil proverbs often serve as the moral or central theme of a story. For instance, if the proverb is about the value of hard work, the story will revolve around a character who either works hard and reaps the rewards or is lazy and faces consequences. This way, the proverb gives a clear message through the story.
Sure. For example, there is a proverb 'A stitch in time saves nine'. A short story could be about a farmer who noticed a small hole in his barn roof. He thought it was too minor to bother with at first. But as time passed, during a big storm, that small hole let in a lot of water and damaged a large portion of the stored hay. If he had fixed it in time, like the proverb says, he could have saved a lot of trouble.
I'm sorry, I haven't read this story yet so I can't summarize it directly.
Well, stories in games can be told in various ways. They might use immersive environments, challenging quests, and choices that impact the outcome to convey a narrative. Also, the backstories of characters and the lore of the game world play a crucial role in storytelling.
Well, you could set up online forums or comment sections where the audience can share their thoughts and reactions. Also, conducting polls or surveys to get their input can be effective.
The proverb 'Make new friends but keep the old; one is silver and the other gold'. A traveler went to a new place and made many new friends. But he never forgot his old friends back home. When he faced some difficulties in the new place, his old friends sent him support and his new friends also helped him. It shows that both new and old friendships are valuable, just like silver and gold.
Sure. For example, 'The early bird catches the worm'. The story related to it could be that in a forest, there were many birds. The ones that woke up early had more chances to find worms for food. So it means that people who are early or quick in doing things are more likely to be successful.
Another one. The proverb 'The best time to plant a tree was 20 years ago. The second best time is now.' There's a story where a farmer was always lazy and postponed planting new trees on his land. He thought there would be a better time in the future. One year, there was a drought, and he realized that if he had planted trees earlier, they could have helped prevent soil erosion and provided some shade. So, he finally started to plant trees right away, learning the lesson from the proverb.
It depends. Sometimes you can tell if a story is being conveyed through screenshots if they are sequenced and captioned appropriately.