The short story in Tekken 7 could be due to various reasons. It might be to keep the game fast-paced and action-oriented, or perhaps resources were allocated more towards the graphics and mechanics.
Maybe the brevity was intentional to focus on a specific moment or emotion and make a stronger impact on the readers. Also, the story might have been designed to be a sort of snapshot rather than a detailed account.
It could be that you haven't explored all the possible subplots or character arcs. Also, the lack of descriptive language can make the story seem shorter than it could be.
In my opinion, the story of Tekken 8 is quite good. It has well-developed characters and an interesting storyline that keeps you hooked.
Yes, there are Tekken games that incorporate elements of free roam in their story modes to some extent. For example, in some versions, you can explore certain areas between fights, interact with non - playable characters, and uncover side stories. This adds more depth to the overall narrative experience compared to just a linear sequence of battles.
Maybe it's because the developers focused more on multiplayer or had certain constraints in terms of resources and time.
Short stories are effective because they can convey a powerful message or emotion in a concise form, making a strong impact on readers in a short time.
It might be due to the developers' focus on side quests and exploration. They wanted to give players a lot of freedom to discover the world on their own.
Well, it might seem short because the main storyline is focused and intense. Maybe they wanted to keep it tight and action-packed.
Maybe the author had a specific vision and thought this length was enough to convey the core ideas.
It's mainly because of the complex web of characters' emotions and circumstances. The unfulfilled desires and harsh realities they face contribute to the tragedy.