Well, scary stories help us face fear because they allow us to confront those fears in a safe environment. They also teach us that we can overcome the feelings of terror and that fear is often just in our minds.
Scary stories can help us face fear by getting us used to the idea of being scared in a controlled way. It's like a practice that makes the real fear less overwhelming.
Scary stories help us face fear as they make us realize that fear is something we can handle. It builds our mental strength and resilience. Also, they show us that even in the scariest situations, there can be a way out or a lesson to learn.
One way is to confront it in the dream. Try to stand up to the dream monster instead of running. Sometimes, just the act of facing it can make it lose its power.
Scary game stories create fear through atmosphere. For example, in 'Alien: Isolation', the constant threat of the alien stalking you in the dimly lit, claustrophobic corridors of the space station builds fear. The sound design also plays a huge role. Creaking noises, strange whispers all add to the sense of dread.
The scary things in scary stories can have a long - term impact on our mental state. If we are exposed to a lot of really intense and disturbing scary stories, it could lead to increased anxiety. On the other hand, in a more positive sense, it can also make us more aware of our surroundings and help us develop a sense of caution. For example, a story about a dangerous urban legend might make us more careful in unfamiliar places.
The supernatural theme creates fear because it defies the natural laws we know. Things like ghosts floating through walls are not normal in our world, so it scares us. For example, in a vampire story, the idea of a creature that drinks blood and can't die easily is very frightening.
Scary games stories create fear through the unknown. For example, in 'Silent Hill', the fog hides many threats. You don't know what's coming next. The characters are often in vulnerable situations, like the security guard in 'Five Nights at Freddy's' locked in a small office with no real means of defense. The grotesque and abnormal creatures also play a big part. The faceless Slender Man in his game is just one example of a very disturbing and fear - inducing entity.
They often use disturbing visuals. For example, in 'Another', the scenes of sudden deaths are very graphic, which shocks the viewers and makes them feel fear.
They often use elements like the unknown. For instance, a mysterious figure that is only glimpsed briefly. This makes the reader's imagination run wild, creating fear.
Scary creepypasta short stories also create fear by preying on our common phobias. For instance, the idea of being haunted by a malevolent entity, like in 'Ben Drowned' where the character is haunted by a digital ghost. It taps into our fear of the supernatural and the idea that there are things out there that we can't control. And in 'Candle Cove', the disturbing nature of the strange children's show plays on our fear of things that seem innocent on the surface but are actually very wrong and dangerous.
Scary nosleep stories create fear by playing on our primal fears. Fear of the dark, fear of being alone, and fear of the supernatural are common themes. They describe these fears in vivid detail, making the reader feel as if they are experiencing it themselves. For instance, a story about a child alone in a dark room with something lurking in the shadows taps into our basic fear of the unknown in a dark, solitary place.
They often use settings like old, decrepit castles or mansions. These places are associated with the unknown and decay, which immediately makes readers uneasy. For example, in 'Dracula', the Transylvanian castle is a spooky place full of secrets.