Well, the background of a visual novel could be based on real events, or it could be completely fictional. It might involve elements like magic, science fiction, or just everyday life, depending on the theme and genre of the novel.
A visual background novel is a form of literature that combines visual elements, like illustrations or images, with the traditional written narrative of a novel. It offers a more immersive experience as the visuals enhance the story's setting, characters, and mood.
One important element is the mood of the background. It could be a gloomy, post - apocalyptic setting with dark colors and ruined landscapes for a dystopian visual novel. Or it could be a bright and colorful, idyllic countryside for a more light - hearted story. Another key part is the historical context if applicable. If it's a visual novel based on a real historical event, that event and its aftermath form the backdrop against which the story unfolds.
It usually depends on the specific requirements of the visual novel. Common dimensions could be 1920x1080 pixels or 1280x720 pixels.
One way to store background in a visual novel is to categorize them first. If you have different types of backgrounds like indoor and outdoor ones, you can create separate folders for them. Then, in your visual novel - making tool, you link these folders to the project so that the engine can access the backgrounds when needed. This helps in keeping your project organized and makes it easier to manage and use the backgrounds during the development process.
To scale character background effectively in a visual novel, consistency is key. The background details should fit well with the overall theme and plot of the novel. If a character has a tragic past, for instance, it should be reflected in their behavior and decisions throughout the story. Moreover, the pacing of revealing the background is important. Revealing too much too soon can make the story feel rushed, while revealing too little can leave the readers confused. A good balance needs to be struck to create an engaging and believable character.
You can use graphic design software like Adobe Photoshop or GIMP. Just select the background layer and choose your preferred color from the color palette.
Typically, the key elements include the castle setting which can provide a sense of mystery and grandeur. There are often characters with complex backstories that interact within the castle environment. And the visual aspect, like detailed illustrations of the castle interiors and exteriors.
Nature - themed backgrounds like forests, beaches, or mountains are also popular. If you search on Pixabay, they have high - quality, free - to - use images that can be used as backgrounds. You can adjust and edit them to fit your visual novel's aesthetic.
One important element is the background scenery that can be seen from the balcony. If it's a balcony in a big city, you might have tall buildings and skyscrapers in the background. This can give a sense of the location being urban and bustling. Another element is the floor of the balcony. It could be tiled, which gives a different look compared to a wooden floor. And the presence of any personal items on the balcony, like a book left on the table or a pair of sunglasses, can add a touch of realism and character to the background.
Well, one key element is the fantasy setting. It could be a magical world with unique creatures like elves and dragons. Another is the characters. They often have distinct personalities and backstories. And of course, the visual aspect. The art style has to be appealing to draw players in.