I think it's a trend. Readers are interested in that kind of stuff, so authors incorporate game elements to meet the demand. Plus, it gives a modern and fantasy feel to the stories.
Maybe it's because game elements are popular and attract readers. They add an element of excitement and adventure.
It's because the gaming culture is quite popular in Korea, and incorporating game elements makes the stories more engaging and appealing to the readers.
Maybe it's because of the cost and effort involved in adding pictures. It could be too expensive or time-consuming for the authors or publishers.
In order to attract more readers, many novel websites would provide membership services to differentiate between different reader groups by providing paid chapters or completely free chapters. A paid chapter usually meant that the reader could read part of the chapter in advance, while a completely free chapter meant that the reader could read the chapter indefinitely, but the website would charge a certain amount of traffic fees. Some novels required members to read because the website wanted to provide readers with a better reading experience, including more content, better typography, and more comprehensive update services. In addition, the website could also analyze the reader's reading preferences and reading habits through member data analysis, so as to carry out more accurate advertising and recommendation services to improve the website's competitiveness. Of course, there were also some novels that were free, but the quality of the content of the free chapters might not be as good as the paid chapters, or some paid chapters might be set up to promote other paid products or services. Therefore, readers should choose a suitable reading method and website according to their own needs and preferences.
The reason why Korean entertainment novels were popular was mainly because Korean entertainment culture had a wide influence on a global scale. Many readers were interested in Korean entertainment stars and Korean pop culture. In addition, Korean entertainment novels usually contained a large number of entertainment elements such as dance, music, fashion, etc. to meet the entertainment needs of readers. In addition, Korean entertainment novels often described the protagonist's growth in the Korean entertainment industry, which was also one of the reasons why they attracted readers.
The PvP element in light novels with game elements can create high - stakes situations. It intensifies the drama and action in the story. Characters' relationships can be tested during PvP battles. Also, game elements often introduce unique and fantastical concepts. For example, magical items or abilities obtained as loot can be used in creative ways to solve problems or overcome challenges in the story, making the light novel more imaginative and exciting.
Well, maybe it's because certain love tropes are popular and audiences seem to like them. So producers keep going with what works.
One reason could be budget constraints. Making a longer anime adaptation can be expensive, so they keep it short to manage costs.
Maybe it's to summarize the main plot and key elements. This helps readers get a rough idea of what to expect before delving into the book. Also, it might be a way to stand out among many other light novels on the market.
One reason could be to catch the readers' attention and make the story stand out among many others. Long titles can provide more details or set a certain mood.
Maybe it's because they have limited resources to gather and curate a large number of stories.