The production at Ya Fiction Factory is a meticulous one. It starts with idea generation, followed by detailed character and plot creation. Then, there's intense editing and polishing before the final product is ready. They pay attention to every detail to create engaging fiction.
It's quite complex. They have teams for storyboarding, illustration, and coloration, working in tandem to create great comics.
The novel production process usually starts with an idea or concept. Then, the author plans the plot, develops characters, and writes a draft. After that, there's revision and editing to polish the text before it's ready for publication.
The game production process usually included the following steps: concept setting, model building, texture baking, skeleton skinning, animation production, and engine testing. First, in the concept setting stage, the original artist would design the game's art plan according to the proposal, including character setting, scene design, and so on. The next step was model building. The artist would create a model of the game character according to the concept setting. Then, he baked the texture and added the details of the model's surface to the model. Skeletal skinning was to connect the model to the skeletal system, allowing the character to be animated. Animation was about adding actions and expressions to the characters. Finally, there was the engine test, which tested how the game worked in the engine. The entire production cycle was usually 30 to 45 days.
The entire process of game production could be summarized into the following stages: planning stage, concept design stage, design and planning stage, development and coding stage, testing and optimization stage, release and marketing stage. During the planning stage, the team would hold meetings to conduct creative management and market analysis to determine the target customers and the general understanding of the project. During the concept design stage, the designer would determine the basic elements of the game, such as the theme, storyline, and game rules. In the design and planning stage, they would create detailed design documents and project plans, and determine details such as level design, character setting, and storyline. During the development and coding phase, the game's code was actually written, and the appropriate game engine and development tools were selected to realize the game's functions and features. In the testing and optimization phase, the game was tested, bugs were fixed, and performance was optimized. Finally, in the release and marketing stage, the game would be released to the market and promoted.
The animation production process could be divided into the following stages: 1. Script Creation: The screenwriter conceives the storyline and character setting according to the script created by novels, comics, etc. 2. Character design: The scriptwriter will design the character's image into a body, including appearance, personality, ability, etc., and at the same time determine the relationship and conflict between the characters. 3. Storyboard Script: Storyboard Script was an important part of animation production. It was a script that broke down the script according to the scene, including the composition of the scene, the language of the camera, the action design, and so on. 4. Art design: According to the script, design the art style and setting of the animation, including character modeling, background, props, etc. 5. Animation production: According to the art design, the animation frame number and image effects, including character movements, expressions, light and shadow effects, etc. 6. Sound effects design: Sound effects design includes music and sound effects to increase the atmosphere and tension of the animation. 7. Post-production: Including color adjustment, editing, music, etc., the works of various stages will be integrated and post-processed to form the final animation. Animation production required teamwork, and each stage required professionals to complete. The results of each stage needed further processing and polishing to finally form a complete animation work.
The production line layout of the Happiness Factory could adopt a bus layout or a vertical factory bus layout. The bus-type layout was to arrange different production lines along a main conveyor belt, and each production line corresponded to a product. This arrangement could increase production efficiency and make the transportation of materials more convenient. The vertical factory bus layout was to stack the production lines together and transport the products to the exit through a vertical conveyor belt. This layout could save space and was suitable for situations that required a large amount of production capacity. According to different needs and resource distribution, players could choose the appropriate layout to build the production line of Happiness Factory.
Creating an animated film usually required the following steps: 1. Scriptwriting: The scriptwriter creates a script based on the storyline and theme, including storyboards and scripts. 2. Art design: Design characters, scenes, props, and other art elements according to the script requirements, including hand-drawn and computer drawn. 3. animation design: determine the animation style and expression, design character animation, scene animation and special effects, including hand-drawn and computer animation. 4. Composing music: Composing music for cartoons, including soundtracks and sound effects. 5. editing: integrate multiple scenes into a complete animation, including editing, sound effects, music, and special effects. 6. Selection of dubbing actors: Choose a dubbing actor suitable for the sound characteristics of the cartoon to dub the character. 7. Animation: Creating animated characters and scenes, including animation and special effects. 8. Post-production: Create animation effects, special effects, and backgrounds for the animated characters, including color adjustment, sound restoration, and soundtracks. 9. Release and Promotion: Release and promote the cartoon to the market after it is completed, including domestic and foreign distribution, television broadcast, internet promotion, etc. The above is the general animation production process. The specific production process may vary according to the theme, genre, country, and other factors.
The general process of game production was divided into several main stages. The first was the creative stage, which involved the concept and design of the game, including the theme, genre, gameplay, and platform. Next was the planning and design phase. They would determine the overall style of the game and how the game would look like, as well as design the actions and expressions of the characters. Then, it was the character design and modeling stage. The character's appearance and appearance were designed, and the 3D modeling software was used to create the character's model. Next was the animation stage, where the character's various movements and facial expressions were animated. Finally, it was the engine testing phase, testing the game's performance in the engine. The entire production cycle was usually 30 to 45 days. The specific production process may vary depending on the game type and the development team.
The entire process of game production included creative conception and concept design, prototype construction and production, pre-release testing on Facebook, establishing the game's positioning, art and sound production, programming, design and planning, development and coding, and many other stages. In the creative conception and concept design stage, the production team determined the concept and goals of the game and turned them into a game design document. During the prototype construction and production phase, the game needed to be tested and optimized to ensure that it could function according to the design. In the pre-release testing phase of Facebook, the game's core content, Retention rate, cash flow, and creativity were evaluated by testing the market and core audience. During the positioning stage, a strong marketing strategy could attract new players and increase the number of downloads. The art and sound effects were an important part of the game's production. The art team created the characters, scenes, and interface according to the design document, while the sound effects team added various sound effects to the game. The programming stage used programming languages to implement various functions and mechanisms of the game. The design and planning stage would produce a detailed design document and project plan for the game. In the development and coding phase, the game code was actually written, the basic framework of the game was created, the game logic was implemented, and the game interface was designed. In short, the entire process of making a game was a complicated and time-consuming process. It required teamwork and meticulous design and implementation of each link.
The production process of a short commentary drama included the following steps: material preparation, commentary creation, voice synthesis, video editing, and video synthesis. First, he needed to download the original video and remove the interference factors such as watermarks, extract the lines, and mark the characters. Then, he would write a commentary based on the relationship between the characters, the structure of the shots, and the outline of the story. Next, use professional recording equipment or microphones to record the commentary and adjust the sound quality. Then, according to the commentary and voice, the corresponding video clips were marked and trimmed. Finally, the edited video, subtitles, and audio were aligned. The entire production process required a certain amount of time and learning costs, but it could be simplified through professional software and tools.