Yes, you can. Frozen Wilds is a side content that can be tackled independently of the main story's completion.
Sure. The Frozen Wilds expansion doesn't strictly depend on finishing the main story. You can jump into it whenever you feel ready. However, having some progress in the main story might give you a better understanding of the game's world and mechanics.
Yes. Frozen Wilds is designed to be accessible regardless of your main story progress. But keep in mind that completing the main story first could provide context and make your experience in Frozen Wilds more immersive and meaningful.
It's hard to say. It depends on how the story unfolds and what clues are given along the way.
You can go back and add some transitional elements. Maybe a short chapter or section that explains the reason for the move and how the new base is connected to the old one.
No, because I don't even know what 'kkk' is. It could be anything, and without understanding what it is, I can't start looking for it in the story.
I'm not sure what 'kkk' specifically refers to in this context. Without more details about the story or what 'kkk' represents, it's difficult to say whether it can be found or not.
It depends on your gameplay and exploration. Sometimes you can stumble upon it earlier, but it's not guaranteed.
Sure. It can be a useful way to explore different directions the story could take. For instance, if it's a love story, you could act out or just think about different scenarios where the couple has an argument or reconciles.
Finishing the first blade before the main story has multiple perks. You'll be able to explore parts of the game world that are not directly related to the main plot, which broadens your understanding of the game's setting. It also gives you a chance to earn in - game currency and resources more easily. For example, you can sell the loot you get from the first blade quests. Moreover, the skills and experience you gain from these quests can improve your stealth and assassination abilities, which are crucial in both the side quests and the main story.
The main events often revolve around the magical and fantastical elements of the Wilds of Eldraine. There are encounters with various magical creatures, battles between different factions perhaps for control over the wilds' magic, and the exploration of enchanted forests and mysterious glades.
I don't know the main characters as I haven't read the story. But they could be two adventurers, a man and a woman, who meet in the wild.
Well, it can lead to a lot of confusion. Imagine a story where the base is a small town and the characters' relationships and the plot events are all centered around that town. Moving the base before finishing the story means that the readers or listeners might not be able to easily follow how the new location relates to what has already happened. It's like suddenly changing the rules in the middle of a game.