Overall, the story of Hitman Absolution was decent. It had a complex web of missions and character motivations. However, some parts could have been more fleshed out to add depth.
First, you need to create a compelling and complex character for your hitman. Give them a backstory and motives that make the reader care. Also, come up with exciting and unique missions for them to undertake.
Pay attention to your writing style. Use vivid descriptions to bring the world of Dragon Age to life. Instead of just saying 'it was a dark forest', you could say 'the forest loomed dark and foreboding, its ancient trees like gnarled sentinels, their branches reaching out like twisted arms in the dim light'.
It could be depicted through the actions of a hero. For instance, the hero might sacrifice himself to save the world, and in that act, he finds absolution for the sins of humanity.
The story of Hitman 3 typically lasts around 20 hours. However, this can change based on how thorough you are in completing missions and uncovering all the hidden elements. Some players might finish quicker, while others might spend more time getting the most out of the experience.
One great Absolution Worm fanfic could be 'Absolution's Path'. It delves deep into the character's journey in the Worm universe, exploring their powers and moral dilemmas in a really engaging way. Another might be 'Absolution and the New Order' which focuses on how the concept of absolution affects the power dynamics in the Worm world. There are also fanfics that blend different aspects of the Absolution concept with various plotlines from the original Worm story to create unique and interesting reads.
An absolution novel is a type of fictional work that often deals with themes of forgiveness, redemption, and moral absolution. It might explore the journey of a character who has committed wrongs and is seeking some form of pardon or self - forgiveness. For example, in some absolution novels, a protagonist might have a dark past filled with mistakes and through a series of events, they strive to make amends and find peace within themselves.
First, think about the character who needs absolution. Decide what they've done wrong. It could be a minor mistake or a major sin. Then, figure out what their motivation for seeking absolution is. Is it guilt? Love? Fear of consequences? After that, create a setting or situation that will drive the story forward. For example, a quest or a series of events that will force the character to face their actions.
It may have a more mysterious and elusive target compared to other missions. In regular missions, the targets might be more straightforward, but in this one, it's like chasing a ghost.
The hitman story is likely to be fictional. Such stories are designed to thrill and captivate the audience, rather than being drawn from real life.
There's no clear indication that 'Hitman Contracts Ghost Story' is a new addition to the Hitman series. The main Hitman games usually focus on Agent 47's assassinations in various real - world - like locations with complex gameplay mechanics. While there could be some Easter eggs or side stories in the games that touch on spooky or ghost - like elements, this 'Ghost Story' doesn't seem to be a widely recognized new addition. It could be a very niche or experimental part of the Hitman franchise, or perhaps something that was planned but never fully developed into a mainstream addition.