Stories tend to contradict fiction when they break the logical or thematic consistency that's usually associated with fictional works. Maybe it's a sudden shift in tone, or a plot development that makes no sense in the fictional world created. Another possibility is when the story violates the rules or laws set within its fictional universe.
Sometimes when the core elements of a story deviate significantly from the typical conventions or expectations of fiction, it can be seen as a contradiction.
Well, it often depends on the genre and the author's style. In some fiction, people's problems might become transparent quickly to create tension, while in others, it could be a slow reveal throughout the plot to keep the reader engaged.
It depends on the specific game version and progression. Usually, monsters become available as you progress through the story and complete certain quests or reach specific levels.
Fiction has been popular for centuries, but it gained significant popularity during the 19th century with the rise of novels and widespread literacy.
The popularity of fiction can be traced back to different times depending on the region and type of fiction. However, globally, it became really widespread in the 1800s as literacy rates increased and printing technology advanced.
A book becomes fiction when it presents imagined or made-up stories and characters rather than being based on real events or people.
I'm not sure. Maybe when there's a growing interest in Cuban history or when the story has elements that resonate with a wide audience. But it's not something that can be predicted easily.
In the novels, mortals who became heartless after they became immortals were usually to show that they had reached a certain realm and were no longer troubled by the troubles of the world. They became cold, decisive, and even heartless. This way of expression could let the readers feel the unusual aspects of the immortal, and at the same time, it could add some mystery and drama to the story. However, it was important to note that this kind of expression did not appear in all novels. In some novels, mortals might become gentle, kind, compassionate, or even have complicated emotional entanglements after becoming immortals. Therefore, readers needed to judge and imagine according to the specific plot and setting when reading novels.
It depends on the time period it depicts. If the events and settings are from a significant past era, it can be considered historical fiction.
Creating contradictions referred to setting up conflicts and contradictions in the story to attract the attention of the readers, promote the development of the story and promote the appearance of the ending. Creating conflict usually refers to setting up conflicts of interest, ideas, emotions, etc. between two or more characters in the story so that these conflicts are fiercely expressed in the story to make the readers feel nervous and excited. By creating contradictions, novels can create deep and complex characters, and at the same time, help readers better understand the plot and theme. Creating conflict is a very important part of writing a novel. It can help make the story more interesting and increase the reader's interest and participation. However, one must also pay attention to not be too extreme and unrealistic when creating contradictions, or else it might destroy the credibility and logic of the story.
It usually happens when you start encroaching on their territory or completing certain missions related to them.