Both Yashiki Boy and Yueshen Chasing were outstanding Spirit-branded Retainers among Onmyoji. They had their own unique value and functions in different aspects. Chasing Moon Goddess was more powerful in the later stages, and Zashiki Boy could help the team smoothly transition to the later stages. Yashiki Boy was excellent in providing healing and support, while Chasing Moon Goddess could reduce the enemy's attack power, which was very beneficial for the protection of allies. Therefore, the choice of which shikigami was worth nurturing depended on the player's needs and personal preferences. Unable to get a clear answer from the search results provided.
Chasing Moon Goddess and Zashiki Boy were common lighters among Onmyoji. However, no exact information was provided to compare their fire quantities. Therefore, it was impossible to determine which one was more popular, Chasing Moon Goddess or Zashiki Boy.
Yashiki Odo and Yueshen Chasing were common lighter shikigami among Onmyoji. Each of them had different characteristics and advantages, so none of them was an absolutely better choice. Zashiki Boy could help the players smoothly transition to the later stages in the early stages, while Moon Chaser was more powerful in the later stages. Zashiki Boy's skill allowed the team to transition to the later stages without any pressure, while Moon Chaser combined the additional effects of Bright Night Princess and Zashiki Boy, so its strength was not bad. Players could choose which Spirit-branded Retainer to nurture according to their own needs and preferences.
Chasing Moon Goddess and Zashiki Boy both had their own strengths, and neither was a better choice. It was best to choose one based on the player's needs and personal preferences. Chasing Moon Goddess was more powerful in the later stages, and Zashiki Boy could help the team smoothly transition to the later stages. Players could nurture them according to their own circumstances.
Both Yashiki Odo and Yueshen Chasing were excellent Spirit-branded Retainers among Onmyoji. Zushiki Boy could help the team in the later stages without any pressure, while Chasing Moon Goddess was even more powerful in the later stages. Yashiki Boy could provide healing and support to the party, while Chasing Moon Goddess had buffs and support effects, as well as increasing ghost fire. To nurture a player based on one's own choice, other than considering the strength of the team, one also needed to make a choice based on the opponent's lineup and battle situation. Thus, both Zashiki Boy and Moon Goddess Chasing had their own strengths, and no one was better than them.
Chasing Moon Goddess and Zashiki Boy both had their own strengths, and neither was a better choice. It was best to choose one based on the player's needs and personal preferences. Chasing Moon Goddess was more powerful in the later stages, and Zashiki Boy could help the team smoothly transition to the later stages. Players could nurture them according to their own circumstances.
Chasing Moon Goddess and Zashiki Boy were both excellent Spirit-branded Retainers in the Onmyoji mobile game. Chasing Moon Goddess was a support-type Spirit-branded Retainer. She had combined the skills of Bright Night Princess and Zashiki Boy, so she was quite strong. Not only did her Clear Moonlight skill provide buffs and support effects, but it also increased the ghost fire. At the start of every battle, the [Bright Moon Tide] skill would increase the number of ghost fire actions by 4, which was slightly more than the passive gains of the Azashiki Boy. If they were fighting a control-type battle, Chasing Moon Goddess was a very good choice because her skills could reduce the enemy's attack power, which was very beneficial for the protection of allies. Azashiki Boy was also an excellent Spirit-branded Retainer. She was especially suitable for attacking or supporting. Zashiki Boy could provide healing and support to allies, greatly increasing the survival rate and damage output of the party. Therefore, the choice of which shikigami to raise depended on the strength of your team, the lineup of your opponents, and the situation of the battle. Chasing Moon Goddess and Zashiki Boy both had their own strengths and applications, and neither could completely replace the other.
Chasing Moon Goddess could be a substitute for Zashiki Chodi, but it couldn't completely replace him. Chasing Moon God could increase the survivability of the party, especially when the difficulty of obtaining and nurturing the seat was high. However, Azashiki Boy's ability to provide fire without animation was suitable for one-round dungeons, while Chasing Moon God's stable fire supply and attack buff were suitable for PVE events that required multiple rounds of attacks. Therefore, based on the actual situation, players could choose to use Moon Goddess Chaser or Zashiki Boy according to their own needs and resources.
Moon Goddess Chasing was a Yin-Yang Master that was worth nurturing. As a fire-striking shikigami, Moon Chaser had the ability to increase attack and speed, which was suitable for high-damage output line-ups. Its skills included Moonlight and Moonlight, which could provide attack bonuses, ghost fire, and speed bonuses, as well as the effect of blocking damage. Moon Chaser was widely used in both PvP and PvE, especially in fighting techniques. Although there were other similar Spirit-branded Retainers such as Bright Night Princess and Zashiki Boy, Chasing Moon Goddess was relatively easy to obtain and nurture. Therefore, based on the information provided, it could be concluded that Moon Chaser was one of the Spirit-branded Retainers worthy of nurturing.
Chasing Moon Goddess and Zashiki Boy could attack together. Zashiki Boy was a temporary Spirit-branded Retainer, suitable for newbies. Chasing Moon Goddess was a necessary Spirit-branded Retainer. For many Instance Dungeons, Chasing Moon Goddess was more useful. Therefore, according to their own needs and strategic choices, players can use Moon Chaser and Zashiki Boy at the same time.
Chasing Moon Goddess and Zashiki Boy both had their own strengths, and neither was a better choice. Chasing Moon Goddess was a support-type Spirit-branded Retainer. She combined the skills of Bright Night Ji and Zashiki Boy, so her strength was not bad. Not only did her Clear Moonlight skill provide buffs and support effects, but it also increased the ghost fire. At the start of every battle, the [Bright Moon Tide] skill would increase the number of ghost fire actions by 4, which was slightly more than the passive gains of the Azashiki Boy. If they were fighting a control-type battle, Chasing Moon Goddess was a very good choice because her skills could reduce the enemy's attack power, which was very beneficial for the protection of allies. Azashiki Boy was also an excellent Spirit-branded Retainer. She was especially suitable for attacking or supporting. Azashiki Boy could provide healing and support to allies, which greatly increased the survival rate and damage output of the party. Therefore, it was most appropriate to choose one based on the player's needs and personal preferences.