The start of the Age of Empires 2 and the Age of Empires usually depended on the player's choice of political system and strategic direction. Here are some possible choices: The start of the Age of Empires and the Age of Emperors could be a new colony, which required the player to choose a new place and establish a new country. The colony could be a new island or a continent, or it could be a barren land. Players need to establish new administrative agencies and armies here and begin to develop their own political, economic, and military strength. Players can choose to build a powerful kingdom, which requires a strong central political system and a strong army. Players need to develop the economy, establish trade networks and strengthen diplomatic relations in this kingdom to protect their territory and compete with other forces. Players can choose to build a powerful empire, which requires players to have strong political, economic, and military strength. The player needs to control the entire country and develop a strong strategic plan to ensure the stability and development of the country. Players could also use diplomatic relations to cooperate or oppose other empires. It is important to note that the start of the Age of Empires 2 is not always successful. It depends on the player's decision and luck. Players needed to constantly adjust their strategies and tactics to adapt to the ever-changing situation and compete with other forces.