In Fantasy Westward Journey, taking a smurf to catch ghosts usually required the smurf to reach a certain level. Generally speaking, level 30 - 40 smurfs were suitable for ghost hunting because these smurfs were mature enough to withstand certain risks and had enough experience to deal with various ghost hunting missions. If you want to get more than 70-80 points, then it is recommended to upgrade the side account to level 45 - 50. This was because at this level, the smurf would usually have more Fantasy Westward Journey coins and experience, making it easier to complete various missions and obtain higher rewards. It should be noted that if the level of the secondary account is too high, it may face greater risks and also require more Fantasy Westward Journey coins and experience to ensure the success of the mission. Therefore, when choosing a secondary account level, one had to make a judgment based on one's own needs and actual situation.
In Fantasy Westward Journey, when a character reaches level 90, they can equip a level 100 summoned beast. This was because in Fantasy Westward Journey, the level of the summoned beast was determined by equipment and accessories, not by the level of the character. Therefore, when the character reached level 90, they could equip a level 100 summoned beast without worrying about the summoned beast's level being higher than the character's level. In addition, there were some special situations in Fantasy Westward Journey, such as when the character level was higher than the summoned beast level or when the summoned beast level was higher than the character level, the character could somehow lower the summoned beast level to make it equal to the character level.
Fantasy Westward Journey was a very popular online game where players could level up and unlock new skills and equipment. In Fantasy Westward Journey, characters were divided into levels of 90 and 100, and the summoned beasts that could be brought must be below level 100. This was because the summoned beasts in Fantasy Westward Journey were divided into different types, each of which had its own unique attributes and abilities. In Fantasy Westward Journey, the level of the summoned beast also represented their ability level. Therefore, only summoned beasts below level 100 could be carried by level 90 players. In addition, the summoned beasts in Fantasy Westward Journey have different potential points. These potential points can increase the level of the summoned beast and make it stronger. Therefore, only summoned beasts with enough potential points could be carried by level 90 players. In summary, the reason why level 90 players in Fantasy Westward Journey could bring level 100 summoned beasts was because level 90 summoned beasts already had enough levels and potential points to meet the needs of level 90 players.
In Fantasy Westward Journey, each sect had its own unique characteristics. Different sects were suitable for different missions and gameplay. However, in terms of the speed of catching ghosts with a smurf, they would usually choose the Heavenly Palace Sect. The Heavenly Palace Sect had a high damage output and control ability that could quickly defeat ghosts. Moreover, the side accounts of the Heavenly Palace Sect could use the sect skill "Heavenly Lord Charm" to increase the efficiency of catching ghosts. In addition, the main accounts of the Heavenly Palace sects could also use the "Godly Nightless City" to improve the overall efficiency of the ghost hunting team. Therefore, the Heavenly Palace Sect was a very suitable sect for bringing a smurf to catch ghosts. They could quickly defeat ghosts and increase the efficiency of catching ghosts, allowing the smurf to complete the task faster.
Fantasy Westward Journey was a very popular game in which players could choose to bring different summoned beasts when they reached level 80. The following are some common level 80 summoned beasts: Vampire: Vampires are one of the most popular summoned beasts in Fantasy Westward Journey. They have high damage and high speed, suitable for output and survival. 2. Lion Spirit: The Lion Spirit is a very strong summoned beast suitable for a meat shield. They had high defense and high damage, which could effectively protect their teammates. 3. Bat Spirit: Bat Spirit has high speed and high stealth ability, suitable for assassins or stealth output. 4. Spider Spirit: Spider Spirit has high defense and high blood-sucking ability, suitable for tank and damage output. 5. Rabbit Demon: The Rabbit Demon is a very cute summoned beast with high speed and high dodging ability, suitable for damage output and survival. 6. Vixen: Vixens have high speed and high perception, suitable for damage output and survival. 7. Sea Caterpillars: Sea Caterpillars have high speed and high defense, suitable for meat shields. This was only a small part of the list of level 80 summoned beasts. There were many other types of summoned beasts in Dream, each with different characteristics and abilities.
In Fantasy Westward Journey, it was best to choose the Summoned Beast class because the Summoned Beast class had higher endurance and vitality, could withstand more damage in battle, and could use various skills to assist teammates. For example, in Fantasy Westward Journey, the Summoned Beast class could summon all kinds of powerful Summoned Beasts such as Divine Beasts, Demons, and Shuras. These Summoned Beasts could display great power in battle to help the main account bring the small account to catch ghosts to complete the mission.
Fantasy Westward Journey's levellessness was usually obtained in the following ways: 1. Normal level up: Players will slowly increase their experience levels through missions, dungeons, challenges, etc. When the level reaches a certain level, a level-less reward may be triggered. 2. Equipment Reward: When players complete certain plots or missions in the game, they may receive special equipment. These equipment may include equipment without levels. 3. Challenge System: Fantasy Westward Journey also has a challenge system that allows players to challenge dungeons, missions, or activities of various difficulty levels to obtain high-level equipment and levelless equipment. 4. Participating in activities: There are many special activities in Fantasy Westward Journey such as Happy Birthday and Spring Festival. In these activities, players can obtain high-quality equipment without levels. It was important to note that the difficulty of obtaining a levelless equipment was high, and players needed to spend a lot of time and resources to challenge and collect it. At the same time, the attributes and effects of levelless equipment were incomparable to ordinary equipment, so players needed to consider carefully when obtaining levelless equipment.
In Fantasy Westward Journey, players could level up by completing missions and gaining experience when they reached level 14. As the level increased, players could unlock more summoned beasts and choose different summoned beasts to fight. The following are some of the summoned beasts that can be brought with Fantasy Westward Journey at level 14: - [Butterfly Fairy: Low attack but high agility and dodging ability, suitable for support or escape.] - [Vixen: Low defense but high speed, suitable for attacking or dodging.] - [Flood Dragon: High attack but low defense and HP, suitable for damage output or solo fights.] - Qilin: Extremely high defense and HP but relatively low attack, suitable for support or tank. - Phoenix: High attack speed but low defense and HP, suitable for damage output or solo fights. The above are some of the summoned beasts that can be carried when Fantasy Westward Journey is level 14. Different summoned beasts are suitable for different players. Players can choose the summoned beast that suits them according to their own preferences and game strategies.
In Fantasy Westward Journey, players had to meet certain level requirements to set up a stall. Level 10 alt accounts could also set up a stall. Setting up a stall in Fantasy Westward Journey referred to setting up your own stall in a stall area to display your items and merchandise to other players. The specific rules for setting up a stall were as follows: 1. Character level must be at least level 20. [2] Character must have a stall permit. A stall permit could be obtained by completing in-game missions or by spending RMB. 3. The character must be in the stall area. The stall area could be accessed by opening the map to find a stall merchant, or by going to Chang 'an City, the Kingdom of Glorybound, and other places to find a stall merchant. 4. The character must have enough space to set up a stall. The size of the stall space depended on the level of the character and the level of the stall permit. The larger the stall space, the more goods and quantity could be displayed. Therefore, level 10 alt accounts could also set up stalls as long as they met the requirements of the above levels and the stall permit.
In Fantasy Westward Journey, when a character reached level 20, they could start recruiting new summoned beasts. Different summoned beasts had different attributes and skills, so they could choose which summoned beast to bring according to their own needs and preferences. The following are some common summoned beasts that can be brought along at level 20: - [Vampire: A summoned beast with high HP and high DEF is suitable to be used as a tank.] - [Vixen: A fast summoned beast suitable for use as an assassin or a fast-attacking character.] - [Dragoness: A summoned beast with high magic and high defense is suitable for support.] - [Qilin: A summoned beast with high attack and defense is suitable for use as an output.] - [Butterfly Fairy: A fast summoned beast suitable for assassins or fast attacking characters.] - [Mandarin Duck: A summoned beast with high meat and agility is suitable for use as a tank.] It should be noted that the level and attributes of the summoned beast will vary according to the level and equipment of the character. Therefore, when choosing a summoned beast, you need to consider your character's matching and needs.
Fantasy Westward Journey's colorful points were a currency that could be used in Fantasy World to buy various items and props. There were several ways to obtain Rainbow Points: 1. Complete the game mission: Complete all kinds of missions in the game to obtain points. The number of points awarded for different missions is also different. 2. Defeat monsters: Defeating various monsters in the game will also drop points. The number of points dropped by different monsters is also different. 3. Mission completion reward: Complete various missions in the game such as main missions, side missions, daily missions, etc. to obtain additional points as rewards. 4. Fantasy Coins Trading: Players can use Fantasy Coins to purchase Rainbow Points. The price of points in different stores is different. You need to choose to purchase according to your own needs. 5. Points Exchange: Players can use the Points Store to exchange for various items and props. If the number of points reaches a certain requirement, they can exchange for different items. It was important to note that the difficulty of obtaining Rainbow Points was high. Players needed to spend a lot of time and energy to complete missions and defeat monsters. At the same time, they also needed to abide by the rules and laws of the Dream World.