In the nostalgic version of Journey, the possibility of killing monsters to obtain low-level upgrade gems depended on the specific monster species and player level. Generally speaking, monsters that were more likely to drop low-level upgrade gems at low levels included: 1. Monsters: Monsters are usually the most common monsters in the game. They may drop all kinds of equipment and items, but low-level upgrade gems are relatively rare drops. 2. Elite monsters: Elite monsters are higher level monsters than wild monsters. They may also drop some high-level equipment and items, but the drop rate of low-level leveling gems is relatively low. 3. Monsters in the Instance Dungeon: The monsters in the Instance Dungeon are usually the more powerful monsters in the game. The low-level upgrade gems dropped by the monsters are also relatively more. It should be noted that the drop rate of low-level upgrade gems in Journey Nostalgia is affected by the player's level and the overall situation of the game. Therefore, when playing the game, it is recommended that the player's level is higher than the monster's level and pay attention to the drop information in the game to obtain higher-quality low-level upgrade gems.
The exact location of the equipment dropped by the white monsters in the nostalgic version of Journey to the West could not be determined because the game content was not publicly disclosed. It could only be discovered through self-exploration and experimentation. Generally speaking, in the nostalgic version of Journey, players could search for white monsters that dropped equipment in dungeons, dungeons, mission scenes, and other places in the game. However, due to the uncertainty and random nature of the game, the location and type of equipment dropped may change at any time, so players need to constantly try and explore.
Journey Nostalgia was not the earliest version of Journey Nostalgia. It was a memory version of Journey launched by Journey Game Company in 2012. It aimed to restore the classic gameplay and features of Journey, which were different from the original version. Although the nostalgic version of Journey had similar game content to the original version, it was not the earliest version of Journey. The earliest version of Journey could be traced back to 2001, when the company launched a free online game called Journey.
There were a few single-player role-playing games that could satisfy the need to kill monsters and drop equipment. Among them, Diablo was a very well-known game. It was a role-playing game where players could obtain equipment by killing monsters. In addition, Ainodia 3: Descendant of Kania was also a role-playing game. Players could form an elite team and obtain equipment in battle. In addition, there were also some mobile games such as Dungeon Hunter, Explosive Gathering, and Ring of Chaos, which also met the requirements of killing monsters and dropping equipment. For players who preferred retro gameplay, they could try stand-alone games like Cave of Greed 2 and Shell Attack Force, which provided a happy experience of killing monsters and dropping equipment. All in all, the above games could meet the needs of single-player role-playing to kill monsters and get equipment.
In the nostalgic version of Journey, the source of skill books was very wide. Some came from player drops, some from monster drops, and some came from mission rewards. The following are some common sources of skill books: 1. Player drops: Skill books are usually dropped by powerful monsters such as bats, giants, and dragons. These monsters usually had higher levels and powerful skills, so the possibility of dropping skill books was higher. 2. Monster drops: Some specific monsters will also drop skill books such as Skeleton King, Skeleton General, Zombie King, etc. These monsters usually had high levels and powerful skills, so the possibility of dropping skill books was also very high. 3. Mission Reward: After completing some missions, the mission reward may also include a skill book. For example, after completing the " Mysterious Treasure " quest, he would receive an Advanced Fireball Skill Book. It should be noted that the source of skill books is very wide, so different skill books may come from different monsters or quest rewards.
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In the nostalgic version of Journey, the places where stones dropped were usually in the wild maps, such as monsters or terrains that might drop stones when exploring the wild. In addition, some special missions or activities might also have rewards for dropping stones. However, it was important to note that the probability of dropping a rock was relatively low. It required a certain amount of luck and skill for the player to obtain it.
In Journey Nostalgia, the Fire Mage was a class with powerful attacks. The skill points were distributed as follows: 1. Fireball: High attack but consumes a lot of mana. Use with caution. Fireball can be set as the first skill to increase attack power and range. 2. Firestorm: It has a wide attack range and consumes little mana. It is one of the most outstanding skills. Firestorm can be set as the second skill to increase attack power and damage. 3. Flaming Flywheel: Low mana consumption and fast attack speed. Flaming Flywheel can be set as the third skill. Increases attack speed and attack power. 4. Fire Empowerment: Increases fire attack power and damage. Fire Empowerment can be set as the fourth skill. Increases the attack power of fire mages. 5. Fire Elementals: You can summon fire elementals to attack. You can set fire elementals as your fifth skill. Increases the control and damage of Fire Mages. 6. Fire Dance: Able to dance and release Fireball. Fire Dance can be set as the sixth skill. Increases the mobility and control of fire mages. The above is the nostalgic version of the Fire Mage's perfect skill point allocation plan. It can be adjusted according to personal preferences and the needs of the game.
In Journey Nostalgia, the ratio of the monster's level to the player's level was called the " experience ratio ", which was usually between 1:12 and 1:15. Therefore, if the player's level is one level higher than the monster, the monster's experience and value will decrease by one level. That is to say, when the monster's level is 5 and the player's level is 6, the monster will lose 5 levels of items and experience. Similarly, if the player's level was 2 levels higher than the monster, the monster would lose 1 level of items and experience.
The nostalgic version of Demigods and Semi-Devils was a game that relived the classics and returned to the world of Wuxia. Players could choose different characters, such as Emei and Xingxiu, to experience the adventures and battles in the game. The nostalgic version of the game was different from the classic version, including story, quests, dungeons, NPCs, and trading systems. Some players thought that the nostalgic version only used nostalgia to attract players and had little to do with the classic version. In addition, the nostalgic version also provided some activities and appearance options, allowing players to experience the charm and fun of the nostalgic dragon. There were different opinions on whether it was worth it for the old players to return. Some players thought it was worth it, while others held reservations. All in all, the nostalgic version of Dragons and Dragons: Eight was a game that allowed players to relive the classics and reminisce about the past.