The biggest taboo in writing science fiction was not to explore the real world and scientific facts in depth, but to construct the world and plot based on imagination and fantasy. This kind of novel often ignored the existing technology, culture, and social background, making it difficult for readers to understand the world and the behavior of the characters in the story. In addition, this kind of novel could easily fall into the superstitious, supernatural, or fictional elements of science fiction settings, causing confusion and unnecessary psychological pressure on the readers. Therefore, when writing a science fiction novel, one should explore the real world and scientific facts as deeply as possible and ensure that the plot matches the real world so that the readers can more easily understand and accept the world depicted in the novel.
The biggest taboo in writing science fiction was the lack of realism. Science fiction usually explored topics such as science and technology, future society, and alien life in a fictional world. Therefore, it was necessary to maintain enough realism to prevent the fictional plot from being too different from the real world and causing readers to have unrealistic fantasies. Secondly, science fiction novels were also the most taboo to lack imagination. Science fiction usually showed the future of technology and human society through fictional worldviews and storylines. Therefore, the author needed to have enough imagination to create a shocking sci-fi world for the readers to feel the charm of the future. Lastly, the biggest taboo in writing science fiction was the lack of depth. Science fiction usually involved many scientific concepts and philosophical considerations, and the author needed to have enough depth and breadth to integrate them into the story and resonate with the readers.
The Culture Ships in Iain M. Banks' 'Culture' series are also contenders for the biggest. These ships are not only vast in size but also highly advanced, often containing entire ecosystems and civilizations within them. They are self - sufficient and capable of incredible feats, such as manipulating matter at a fundamental level.
The biggest ships in science fiction include the Super Star Destroyer from 'Star Wars'. These are colossal warships that are much larger than the regular Star Destroyers. In the 'Halo' universe, the Forerunner Dreadnoughts are gigantic ships with advanced technology. They are so large that they can cause significant destruction when they enter a battle. And in the 'Warhammer 40,000' lore, the Imperator - class Titans are huge, ship - like constructs that are used in warfare and are among the largest entities in that fictional setting.
Young adults are often considered the biggest demographic for science fiction. They are usually more open to new and imaginative concepts. They are in a stage of life where they are exploring different ideas and possibilities, and science fiction offers a vast universe of such exploration, from space travel to futuristic technologies.
One of the biggest is the Death Star from 'Star Wars'. It's a moon - sized battle station with an extremely powerful superlaser. Another huge one is the Enterprise - D from 'Star Trek: The Next Generation'. It has a large crew and many decks for various functions. And the Citadel from 'Mass Effect' is also very large, serving as a major hub in the game's universe.
Well, if we take Godzilla as an example, one of its main characteristics is its huge size. It can be as tall as skyscrapers. It also has the ability to emit powerful rays from its mouth, which can cause massive destruction. Another characteristic is its tough skin, which can withstand a great deal of damage from other monsters or human - made weapons.
One of the biggest cons could be the overuse of certain tropes. For example, in fantasy, the 'chosen one' trope is so common that it can make stories seem predictable. In science fiction, the idea of a dystopian future has been done to death in some ways. Another con might be the lack of diversity in some works, both in terms of characters and ideas. Sometimes, the science in science fiction can be really far - fetched and not based on any real scientific principles, which can be off - putting for some readers who like a bit more realism in their speculative fiction.
One of the biggest selling science fiction books is 'Dune' by Frank Herbert. It has a richly detailed universe, complex characters, and a story that has intrigued generations of readers. Its exploration of politics, ecology, and human nature in a science - fictional setting is really captivating.
Isaac Asimov contributed a lot. His Three Laws of Robotics influenced how people think about artificial intelligence. Arthur C. Clarke's ideas about space exploration and technology in his works inspired generations of scientists. Ray Bradbury's works, like 'Fahrenheit 451', made people think about the role of technology in society and the importance of freedom of thought.
Science fiction with taboos also likes to play with the idea of power and control in extreme ways. It might show a society where a small group has absolute power over others, and the characters have to fight against this unjust system. This reflects on real - world issues of inequality and oppression, but in a fictional and often exaggerated context.